FOOTBALL MANAGER 2005
15 Nov 04
Was it ever in doubt? Of course not. All that's changed is the name; the game remains the same. And with Eidos's all-new Championship Manager 5 yet to see the light of day, it would appear to be something of an open goal. Eidos's loss is Sega's gain, as FM2005 continues the rich heritage that Sports Interactive has established over more than a decade as genre leader. In fact, we've even already accepted the new name. If anything it's an improvement, as to the untrained mind, Championship Manager could refer to a dominoes tournament. There are no spots on Football Manager though, which takes an improved version of the match engine from SI's 'previous game' and wraps it in a radically redesigned interface. And while for the first few hours it feels a bit like writing with your wrong hand, ultimately it's a sizeable improvement, proving far more intuitive than in the past. WHEN SKIES ARE GREY Something of a walkover then, and while FM2005 retains a homespun feel, there's no doubting that it's the real deal. For dots on a screen to be imbued with tangible personalities is no mean feat, but it's one that SI appears to have pulled off without breaking sweat. There are a few quibbles to be had, such as the lacklustre 'mind games' feature to wind up opposing managers, and we expect the usual routine of minor patches. But when you find yourself contesting an LDV Vans tie at six in the morning, you have to concede that they've got it right. Quite simply the most addictive thing I've ever tried. And I've tried the lot. |